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Metal Gear Solid 4
Grote onthulling is dit weekend op de Tokio Game Show door middel van een real-time presentatie, Maar de Famitsu heeft al wat screenshots gepubliceerd:
http://www.strain.nl/ps3/mgs1.jpg http://www.strain.nl/ps3/mgs2.jpg Ik ben benieuwd..Grafisch ziet het al vrij puik uit, ik ben benieuwd hoe zie die camera-robot gaan implementeren :) |
Waarom hebben ze zo'n oude dude met een snor genomen?:|
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Omdat Snake waarschijnlijk n paar jaar ouder is geworden. Of het is Big Boss. Wie weet waar Kojima mee aan komt zetten :)
Ik denk wel dat die camerarobot een onderdeel speelt in het Radarsysteem..dat je dat ding strategisch ergens neer moet zetten bv. |
Of het is solidus of big boss..
Lijkt me sterk dat Snaker nu ook al een oog gaat verliezen |
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En Boss rookte sigaren..Snake rookt sigaretten :) |
Nou, die oude lul lijkt nog lekker strak in het vel te zitten
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van Ign.com
The magazine actually shares just a handful of details on the game itself, leaving most of the talking to the screenshots, which show one of the most realistic real time displays ever set to the game screen. In the screenshots, Snake -- or whom we believe to be Snake -- is revealed to be an old timer this time. The old character wields a gun and assumes Snake-like stealth poses in some shots. He's also shown interacting with a robot known as Metal Gear Mark II. If you've played one of Kojima's lesser known series, Snatcher, you'll recognize this robot, as it has appeared in that series in the past. Raiden will also return, series producer Hideo Kojima reveals to the magazine. The new Raiden will apparently be so cool that you'll rethink your opinion of the Raiden from MGS2. The TGS trailer will give us a first look at Raiden's next generation debut. Screenshots also show what appears to be an Otacon-like character -- that is, a guy with glasses appears in the shots and he looks just like one would expect Otacon to. Although, he's far more detailed than previous Otacon characters have been thanks to the new power at the hands of Kojima Productions. And, like the new Snake, he looks a bit older this time around. Aside from character differences, MGS4 promises some changes in world structure. The world of Metal Gear Solid 4 is meant to be a war zone. While this was said of previous MGS games, this time you'll totally feel it. As you move through the game world, you'll see tanks, soldiers and fighter robots everywhere, indicating that you really are in a war zone. In comments with the magazine, Kojima shared some ideas on what went into the creation of MGS4. First, according to Kojima, the game's philosophy went from "real" to "natural." As an example of this, Kojima suggests that the exclamation marks, that in past MGS games have indicated when an enemy has discovered the player, may disappear from the game. MGS4 is apparently capable of expressing such an event naturally, based on the facial expressions and the motions of the enemy. The change to a more "natural" Metal Gear Solid takes on another form, Kojima reveals. Enemies, and the way in which you view enemies, will have greater dimension than the typical two dimensions of past games. Kojima doesn't reveal specifics, but does cite examples of Snake arriving in a battle field where country A and country B are fighting. Even though just two countries are fighting, it's possible that within one of the countries, there are different organizations that have different views and are also at odds with one another. What if Snake were to kill an A country solider. Wouldn't B country become Snake's ally? Kojima promises that we'll better understand this idea once we've seen the TGS trailer. In addition to multidimensional enemies, Kojima promises a new element of psychological warfare with MGS4. In past installments, enemies have simply targeted the player with attacks, something that Kojima refers to as being unnatural. Kojima asks, what if the enemy were to threaten the player -- what kind of psychological effect would that have on the player's concentration and ability to move? Sadly, he doesn't go into specifics. The shots revealed in the magazine are images running on actual PS3 hardware, and as impressive as they are, they will get better, according to Kojima's comments. While the images in the magazine are pulled from a demonstration clip, the world of MGS4 that you'll control when playing the game on the PS3 will look as good. And we assume the same can be said about the TGS trailer as a whole. |
Raiden is gay, tenmiste de stem wat ie had, Japanse versie was wel te diggen.
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Die snor. :D
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Enne big boss was zijn rechter oog kwijt
Of zo |
yep. En het is ook geen eyepatch als je goed kijkt.
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Tja, de metal gear solid reeks zou toch ook driedelig zijn? Misschien is dit een stap in de toekomst. Wat ik dan wel weer vaag vindt is dat Otacon er nog vrij jong uit ziet.
Vind alleen wel dat Snake's gezicht er raar uit ziet (niet door het oude), net als met Dante bij DMC4 |
leuk dat we ook ingame footage zien :|
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:p |
A bit, asl in tegen de 40. Snake is een herintredende 65+er :P
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De tekst bij het artikel: Kojima Interview: Hamamura(H):Firstly I'd like to ask. Are these images from the actual PlayStation3 machine? Hideo Kojima(HK): Yes they are.They'll get even better for the gameshow. H: I'm surprised by the quality. So we can actually play in the world we see here, right? HK: These are demo screens, but that's what we plan to have. It's common sense that graphics and sound get better for the next generation. We made it our first goal to make something the gamers can see and understand. What we're working with now, is how we can put the true metal gear essence into the game such as colors and atmosphere. H: Choices like that have probably widened now that you're working on PS3? HK: But that's why we have to make decisions first. It's similar to the choice a high school graduate decides to major in, when they're headed to university. H: And so that choice becomes the creator's nature. HK: If you make simple choices, you end up with enhanced graphics and sound. But then, all games become the same. But like I've said before, this time we will create the things you cannot see. H: Can you be a little more specific? HK: I use the sentence "from relaism to natural" often. But for example in Metal Gear, when you're deteced by the enemy, the rule was to have a "!" mark appear above their head. But now we can express that without relying on ! marks. Such as facial expression, or gestures. Things that were expressed with symbols can now be shown by natural movement. H: A world where the player can naturally sense what's happening before them. HK: There is a bit more meaning to natural. The prior series were composed with a 2 dimensional setting like "Snake vs Enemy". This is actually very unnatural too. The relation of allies and foes change accordingly to the situation. As you probably understood from the images, the story now takes place on the battlefield. On the battlefield, numerous countries are fighting, and there may be different organizations within the same country. It's not a 2 dimensional situation of friend or foe. So let's say Country A and Country B are at war. Then Snake comes in and defeats a soldier from Country A. Suddenly Country A has become the enemy, and Country B may support you. Something like this. H: Snake's actions change the situation. HK: However, the main idea is a Stealth mission, so basically it's best to not be seen. What action you take to change and utilize the situation all depends on the player. H: Which is truly something that can't be seen. What other features will we see? HK: You'll also see the "psychological warfare" feature. Enemies until now have simply attacked the player. This is also very unnatural. The humans' concentration and movements change depending on their state of mind. Like, if you threaten them, their competence to fight may drop. I'd like to implement those kinds of strategies. H: Very natural, yet a very deep strategy it seems. I think I'm starting to understand what you meant when you said "things you cannot see". Changing the subject, I must say I was surprised with Snake's face this time around... HK: Metal Gear Solid 4 is for the people who like elders(laughs). As a game designer in his 40s, there's no way I'd go without doing this. I'll leave growth stories of young characters up to other people. H: What about Raiden, the representative for young people? HK: Raiden is very cool this time. You'll probably get to love him. Raiden will be showing up in the "Secret Theater" we'll be making public for the first time at the gameshow. The intro starts where the E3 trailer left off. After that, the MGS4 movie running on real hardware plays. H: Movie from real hardware is definitely the biggest part of the show. HK: This year, we'll have a Kojima Production stage, and have plenty of talk shows and movies of our sessions. It's like a big party for us, so we won't hold anything back. Not only children, fathers, grandpas, everybody come have a look. (laughs) Other info: What makes a large impact on viewers over the realistic world created by the PlayStation 3 is the man we see here. An aged face, and a body that barely matches. A sneaking suit obviously special, and a familiar looking bandana. This man is "Snake" without a doubt. Is this perhaps the aged Solid Snake? Or a different person? A whole new CQC for Snake? This is the close quarters combat stance we've also seen in MGS3. However, in the third installment, it was used mainly while holding a small firearm. So then this is what the CQC evolved to be? Here you can see the old man facing a small mech also found in the illustration. Is it a partner-like existence? The mech's info is found on the next page. Here, we will show pictures of the world taken from MGS4. First thing you'll sense, is that this is a war. The series had always taken place in a battle, but never in a war. In other words, you are not sneaking into enemy territory, but now you must sneak into a place where there are numerous organizations fighting. How does this influence the game? And exactly who are the members of this war? The mysterious mech is "Metal Gear Mark II". These are strictly speculations, but perhaps the camera on the top sends real time footage to Snake's eye gadget. Also, a mech with the same name appeared in "Snatcher". Unusual two legged mechs walking in the town. The figure reminds us of Metal Gear Rex which showed up in MGS1. Perhaps a massively produced mech? White coat, glasses, scruffy hair. A little aged, but most definitely this is Otacon!? Ever since being rescued in MGS1, he's supported Solid Snake as a partner. If he's showing up in this game, that would mean that the old man is Solid Snake? -------------------------------------------------------------------- @ Morridin; Ik geloof dat Snake een sneller verouderingsproces heeft vanwege het FoxDie virus; dit wordt ergens in het spel vermeld maar ik durf zo niet te zeggen waar en wanneer |
Wat highres screens:
http://www.strain.nl/ps3/tgs/mgs1.jpg http://www.strain.nl/ps3/tgs/mgs2.jpg http://www.strain.nl/ps3/tgs/mgs3.jpg http://www.strain.nl/ps3/tgs/mgs4.jpg http://www.strain.nl/ps3/tgs/mgs5.jpg http://www.strain.nl/ps3/tgs/mgs6.jpg Shaky-Cam trailer: http://tallah.org/video/mgs4.wmv |
Ik ben benieuwd, hoop dat ze weer terug gaan naar de roots, 3 is leuk, maar 1 leuker.
Edit: Trailer gezien, mij staat dat 'no place to hide' op het eind niet aan... :| |
en dan zeggen ze dat sam een opa is lol. SNake lijkt me toch wel meer een trage opa te worden.
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PLaystation 3 anywone?
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Door dat mensen nu zo scherp ingame gerendeerd kunnen worden, blijft er veel minder aan de fantasie over. Vind ik eigenlijk ergens ook wel jammer.
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^Nou als het ooit zover is dat er met fotorealistische graphics gegamed kan worden, dan moet je je afvragen of dat wel geestelijk gezond is. Een moordscene in de game lijkt dan gewoon op zo een executie video......Dus ik vind wel dat er een grens moet worden getrokken.
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Graphics spelen een hele grote rol in een game, al zegt iedereen van niet. Maar het is toch zo, speelt vooral een hele grote factor mee aan de sfeer.
Ook al zie je de baardgroei van iemand, of de vervuilde poriëen, of wat dan ook, dat betekend weer dat je eens een pauze moet nemen. Ik hou wel van fatsoenlijke graphics, ik wil het liefst ook met alle eye candy aan spelen. En niet zoals de meeste die het maar op 800x600 willen spelen met alles op low. Ik betaal fucking genoeg geld voor een game, dan wil ik ook kwaliteit. |
hmz...(heeft topic niet aandachtig gelezen) et zal dus Big Boss zijn die ipv een eyepatch een soort schermpje die je waarschijnlijk ism een cameraatje moet gebruiken....
De 'coole' Raiden zal hem zijn toen ie in et kinderleger zat...en die Otacon-figuur zal zn vader zijn.... |
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ik lijd nu toch echt aan grapics moeheid :|
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Yup, vooral aangezien die dikke graphics prijzig zijn en dat wel eens zou kunnen doorwerken naar de prijzen mag het van mij wel minder.
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Dat zie je gewoon nog niet zo vaak in games. |
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En verder hoef je helemaal niet bang te zijn voor realisme, want dat zal nooit op het niveau komen te liggen van het echte leven. Daar komt nog eens bij dat mooie graphics niet alleen in realistische spellen te zien zijn. |
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Van mij mag het gewoon fotorealistisch worden hoor. Liever gescensoreerde games die fotorealistisch zijn, dan de ontwikkeling van graphics stoppen omdat er dus te veel realistische gore inzit.
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pre renderde zooi
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Ze kunnen wel zeggen dat het ingame is, maar ik geloof er niet veel van.
Op de E3 hadden ze niet eens een werkende PS 3, Microsoft ook niet, alleen ATI had er een op zijn stand staan. |
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