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Super mario World :P
heuj,
k heb op me computer een Visual Boy Advance, dat is Gameboy Adv. Maar dan voor comp, heb k spellen, Super mario world maar k kom niet meer verder bij forest of illusion, ik heb dat stuk uigespeeld, en nu weet ik begod niet waar k heen moet:P k zit gwoon vast.. speelt iemand dat ook? en weet hoe je verder moet? antwoord ff please:D dan kan ik ook weer verder:P groetjes :D |
bij forest of illusion moet je de geheime uitgangen vinden; je weet wel; die waar je een sleutel in een slot moet steken. Met de normale uitgangen kom je er niet doorheen.
Note: Op de wereldkaart, de gewone gele stippen hebben een enkele uitgang; alle rode stippen hebben meer dan een uitgang. |
serieus? waar kan ik die vinden dan?
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==========================Forest of Illusion*========================== This confusing forest features tons of secret exits, and the normal exits all lead to dead-ends. Only by solving the mysteries of the forest can Mario hope to find his way out of the forest and into Roy Koopa's castle. For this section, I will first cover how to beat every single (non- secret) level in this place the normal way. We will go for a switch palace along the way as we head clockwise and then find the exit to this place, as well as all the secret exits to complete the path (without finding the secret level). As a note of interest, the paths in this place make the shape of the head of Link, the Hylian hero of a personal favorite series of mine, The Legend of Zelda. It looks just like his head in the A Link to the Past style (you know, the sign that they show in Kakariko Village that says "Wanted" and shows a caricature of Link). +--------------------------------+ | Forest of Illusion 1 (A) | +--------------------------------+ Walking toward you is a Wiggler, a new enemy. If you jump on them, they blow their tops and turn red. Do not, though. Jump over the peaceful caterpillar and then jump over the gap to the right. Use the Rotating Block to jump to the ? Block for a power-up. Now jump right over a series of small ledges with red Koopa Troopas on them to reach one with a Wiggler and Goombas on it. Hit the ? Block for Yoshi (or a 1-Up Mushroom if you had Yoshi). Now we're talking! Eat the Wiggler and Goombas and then head right. Eat the Para-Goomba here and then use the spring to reach a pink berry above you. Now hop the pit and hit the block for a 1-Up Mushroom (be sure to eat the Wiggler, too). Hit the Jump Block that the 1-Up Mushroom is on as it slides right to knock it up and then jump for it as it falls into the pit to the right. Here, head over several Wigglers to reach the midway gate. Shortly after it is a transparent block. Hit it and get a Super Star, trust me. As Invincible Mario, ride right under the enemies that emerge from the Rotating Block, making sure to hit all of them. The more enemies you defeat while invincible, the more points you get and eventually the more extra lives you get! Stop when you reach a ? Block, though. Hit it and out comes a new item - a Power Balloon. Jump into it and you'll abandon Yoshi, but Mario will inflate to Balloon Mario. Float the rest of the way right in this Dragon Coin-less level to reach the goal gate. +--------------------------------+ | Forest of Illusion 1 (B) | +--------------------------------+ Get to the Power Balloon in the above guide and stop there. Hit it and inflate yourself to Balloon Mario. Instead of going right, though, get below the path to the left and head left. Avoid a red Koopa Paratroopa as you go and you'll a ? Block above a keyhole. Wait to deflate, hit the ? Block, and out comes a key. Insert the key into the keyhole and you've found the secret exit, which gives us access to the Forest Ghost House. +--------------------------------+ | Forest of Illusion 2 (A) | +--------------------------------+ Even though we could go to the Forest Ghost House, I chose not to because, as I said earlier, we are going to clear this world in a clockwise manner wherever possible. This is an underwater level; come with two Fire Flowers. When you start, you'll notice a green, depressed-looking fish called a Blurp swimming along here in a straight fashion, not even bothering to try to hit you. Let it go by (it can be cape spun, fired, or eaten, though) and then skip over the Green Block. Now head right under the Blurps to find two new enemies - Urchins. They float up and down to get in your way. Let them float out of the way and then pass by. Now, to the right another Urchin and a school of Blurps are coming. Wait them out or flame them and then rise up. As the Urchin comes out, take the Dragon Coin, and then go back down and up when the Urchin goes in (I'm trying to make sense here; stay with me). Now, do you see the Grab Block to the right? Grab it and throw it at the Urchin to your right. It is almost the only way to beat one. Now go right and up, and then drop down (make sure to avoid any Urchins along the way). Ignore the Grab Block on the bottom and go right until you can no longer. Swim upward now to a ? Block containing a Fire Flower and then swim right. Go completely right and swim over some Urchins to find the second Dragon Coin guarded by a Rip Van Fish. These pursuing fish are sleeping at first, but they start to chase you when awakened. Now go left, drop all the way to the bottom, hit the invisible blocks in the alcove as you head right for a 1-Up Mushroom, and take the third Dragon Coin at the end guarded by a Rip Van Fish. Now, return to where the two rising Urchins were (you may want to reverse the order of how you collect the Dragon Coins) and go under them. Swim right past these Urchins to a hallway. The fourth Dragon Coin is guarded by an Urchin here. Now continue right until you can fall down all the way to a Yellow Block (POINT B HERE). Head right from it, swimming past a legion of Rip Van Fishes, and take the fifth Dragon Coin from one of the upper alcoves. Keep swimming and running right until you reach the goal gate. +--------------------------------+ | Forest of Illusion 2 (B) | +--------------------------------+ Forest of Illusion 3 is now open, but we will not go to it just yet. Get to the point in the level using the guide above that I marked with the phrase "(POINT B HERE)" above. It is toward the end, just a little ways left of the goal gate and Chargin' Chuck by it (what's a Chargin' Chuck doing underwater?). When you reach the Yellow Block, notice a wall to the left. Well, it is in the background, my friend. Swim left through the wall and you'll find a key and keyhole. Use them to find the secret exit of this level. +--------------------------+ | Blue Switch Palace | +--------------------------+ Those creatures above you are Spinies, basically Spike Tops without the fire-resistance. Now, you can either head right here without stopping to hit the P Switches, or you can hit the P Switches. Here's what you'll want to do: jump on the blue P Switch to make the Spinies fall to the lower block level. Then wait for that switch to wear off and hit the silver P Switch, turning all the Spinies into silver coins. Collect all the silver coins and you'll get a 1-Up. Neat-o! Now take the pipe to the right to the main switch room. Run forward, jump, and you'll have pressed the Blue Switch. Now all outlined blocks have become full Blue Blocks. Huzzah! Blue Blocks don't contain anything, but they can be used on very rare occasions to jump from and onto. +--------------------------------+ | Forest of Illusion 3 (A) | +--------------------------------+ Enter the bubble! Most enemies in this level appear in bubbles, and only be popping them can you set them loose. The enemy you see coming at you at first is a Bob-omb, an old Super Mario Bros. 2 enemy. Jump on it and then throw it before it explodes, kind of like a Goomba. Now head right, avoiding a Goomba bubble, and jump over the pit after the pipes, taking the first Dragon Coin as you make your jump over it. Now, here you should jump to the jumping board and bounce up over the pipe. Hit the ? Block for an Egg to come out (Yoshi or a 1-Up Mushroom if you already have Yoshi). Now jump into the pipe to the right to play the matching 1-Up game. When you reappear, go right and jump a gap to reach a Rotating Block pair. Hit the lower one to knock a red shell into the upper one, setting loose a jumping board. Carry it right, drop it, and then bounce to the yellow pipe. Jump right to the second Dragon Coin and then jump the gap. Here, run right before the Goombas fall down and you'll pass right through the midway gate, meeting all your checkpoint needs. Jump over the gap to the right and then onto the pipe. Jump through the third Dragon Coin to land on the other pipe. Now go right, under some bubbles, to reach a green pipe. Jump over it and hit the ? Blocks for coins. Continue right to more coin blocks, in the middle of which is the fourth Dragon Coin. After it you'll find Chargin' Chuck. Jump over him to the pipe, drop to the fifth Dragon Coin, and then jump to the goal gate. +------------------------------+ | Forest Ghost House (A) | +------------------------------+ We now have formed a circle, so let's start out. Go right to see a Big Boo. Avoid it and continue right past some minor Boos and eventually you'll find another Big Boo. Bait it forward and then jump over it to another hallway. Run forward to an opening and lead the Boos out toward you, who you should then jump over to the right. Continue right avoiding Boos and jump to the upper hallway. Duck under the oncoming Eeries and then drop to the lower hallway. Run forward under more Eeries to reach two ? Blocks, the right of which contains a power-up, and a Dragon Coin. Now go right to a door, which you should take. Run forward in here (this room is a lot like the first room of Donut Ghost House) and jump over the blocks when appropriate. There are two ? Blocks, one of each type (Fire Flower, Cape Feather), before you find the third Dragon Coin. The second Dragon Coin was right after the Cape Feather ? Block. Upon getting the third Dragon Coin, head right to grab the fourth Dragon Coin (if you are small, you can hit the Rotating Block right of it for a 1-Up Mushroom). Now grab the P Switch and run right, jumping over the first door and getting into the little alcove guarded by a row of coins at the rightmost side of the room. Hit it then and take the glass door that appears. You appear on the roof of the first room. Go left until you reach the fifth Dragon Coin, and then go further left to a door. Here, take the 3-Up Moon and jump into the goal tape. +------------------------------+ | Forest Ghost House (B) | +------------------------------+ The last step we took did nothing, but this last one will. Follow the guide until you get the fifth Dragon Coin. Then go right to the first door you reached and take it. It's the same goal as before, minus the 3-Up Moon. Jump into the goal gate and a new level is opened. +----------------------------+ | Forest of Illusion 4 | +----------------------------+ This level features Fishin' Lakitu. He's above you with a tantalizing 1-Up Mushroom dangling from his fishing line. If you get it at any point in the level, Fishin' Lakitu become Lakitu. Lakitu will throw Spinies at you and be extremely annoying; don't touch his line. Go right from the start to reach a stair set of Rotating Blocks with a Dragon Coin right of the top. Jump for it and then head right. In the blue pipe you come to is a Lakitu. Avoid it and head right hitting a transparent block there for whatever power-up you're in need of. Continue right and jump over the green pipe here (there's a Fire Flower in the ? Block line around the Rotating Block over here. Spinies are weak to cape spins, fireballs, and Yoshi only). Also, get the second Dragon Coin under the blocks here. Now jump right past a blue pipe and onto a rising green pipe (like in Donut Plains 4). Jump down to a Dragon Coin as you go, our third, and hop the pit to the right. Jump over the pipes and go right under the yellow tube here to find a yellow pipe. Defeat the Lakitu inside and then jump left onto the yellow tube to pass through the midway gate. Jump right to see some stairs. Take them down, hit the P Switch, and collect the coins while avoiding the Spinies. When that's done with, advance to the right and climb the stairs. Avoid the Koopa Paratroopa and jump to the green pipe to the right, second from the left, and take it down if you want coins. If you do take it down, swim left past the Blurps and pick up coins as you go until you reach an orange pipe. Take it up to be by the orange pipes before the checkpoint again. In either case, get back to the green pipe. Jump onto the one right of it and then to the rotating blocks to the right. Lakitu will hover real close to you now. Jump on him and steal his cloud! COOL! Hover up and collect coins, the fourth Dragon Coin in particular. Now head right over some Grab Blocks and Koopa Troopas to reach a Chargin' Chuck and the fifth Dragon Coin. Right of it is the goal gate. +--------------------------------+ | Forest of Illusion 3 (B) | +--------------------------------+ Let's now return to Forest of Illusion 3. By the way, you should now be able to see Link, A Link to the Past caricature-style, made up of the paths here. The Blue Palace Switch is his nose, the Forest Ghost House-Forest of Illusion 4 path is his hat, and the rest forms his head. But, he's missing a neck, and we need to make him one. That's right; I mean we need to make an exit of this forest (also, it is quite appropriate that the Forest of Illusion should have Link's head outline in it, considering that Link spent his childhood in Kokiri Forest)! The secret path in this level is painfully obvious, but I will explain all. Follow the guide for this level in the sub-section of this section entitled "Forest of Illusion 3 (A)" until you reach the Chargin' Chuck before the goal gate. You must be Super/Fire/Caped Mario to do this, by the way. Enter the green pipe to the right and spin jump the Rotating Blocks here. Hmm, wouldn't have thought of that, now would you have? Please, tell me you disagree with that statement... Lift the key and insert it into the keyhole. Presto! We're out of the Forest of Illusion and to Roy's Castle. |
dankjewel;) k ben nog niet verder,
maar komt wel:D |
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