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This is what we know about Tony Hawk's Pro Skater 3.
The sequel to the best-selling non-Pokemon game of 2000 is being splattered across half a dozen platforms, Activision's bean-counters behaving in depressingly predictable fashion, but as far as we know PlayStation 2 is getting the premier version, developed by series creators Neversoft, with outfits like Treyarch and Edge of Reality presumably handling secondary console versions. As such, we get all the beautiful cutting-edge graphics, all the expansive interactive environments, and all the brand-new super-smooth skating action, likely within this year. Activision offered no release date in today's announcement, but earlier comments in their financial reports indicated plans for a 2001 release.
The aim of Tony Hawk 3 seems to be to make the environment a more active part of the skating experience, although the new "revert" trick adds its own wrinkles as well. In the first two games, you read what the environment offered and adapted to it, puzzling out the lines that were hidden inside it. The original had cars to run into, and Tony Hawk 2 added a few larger specific examples of environmental interactivity (crashing the fences in Philadelphia, launching the chopper in the hangar), but Tony Hawk 3, given the capabilities of the next-generation consoles it's running on, will have more continuously alive and interactive levels. "Pedestrians, cars, traffic accidents, natural disasters and changing weather conditions" are among the features that will animate and affect your progress throughout each level.
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