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Nieuwe Age
Nieuwe Kansen Nieuwe Topic De changes zijn: Citaat:
Voor de mensen die er onbekend mee zijn: http://games.swirve.com/utopia/ http://games.swirve.com/utopia/about.htm http://games.swirve.com/utopia/help/
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† R.I.P. JUH † Vandaag ben ik gaan lopen, en waar ik loop is van nu af aan een weg
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The Province of Cheshire Cat (##:##)
[http://www.utopiatemple.com Angel v1.55 Alpha 2] Utopian Date: July 12th, YR0 RL Date: March 30th, 2004 (17:00 GMT) Ruler Name: King Darq the Sorcerer Personality & Race: The Mystic, Elf Land: 761 Acres Money: 432,833gc (22,896gc raw daily income) Food: 48,360 bushels Runes: 9,018 runes Population: 16,497 citizens (21.68 per Acre) Peasants: 7,632 (100% Employed) Happy: b: 100%, t: 3.00-3.13gc, s: 100% Trade Balance: 45,463gc (0% tax rate) Networth: 87,038 (114.37 per Acre) Thieves+Wizards+Science Networth: 15,643gc Soldiers: 0 (50.6% estimated draft rate) Rangers: 0 Archers: 6,802 (34,010 defense) Elf Lords: 0 War-Horses: 0 Prisoners: 0 Total Modified Offense: 0 Practical (75% elites): 0 Total Defense: 34,010 (44.69 per Acre) Practical (25% elites): 34,010 (44.69 per Acre) Thieves: 1,550 (2.04 per Acre / 33% Stealth) Wizards: 513 (0.67 per Acre / 22% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 2,370 (3.11 / Acre) Estimated Thieves Number: 1,185 (1.56 per Acre) Estimated Wizards Number: 356 (0.47 per Acre) Buildings: 1,014gc to build, 540gc to raze Away bonus: 38,160gc (12h) / 114,480gc (20h) Military Intelligence on Cheshire Cat (##:##) [http://www.utopiatemple.com Angel v1.55 Alpha 2] Ruler & Race: King Darq, Elf. ** Standing Army (At Home) ** Archers: 6,802 (34,010 defense) ** Troops in Training ** Archers: 656 (3,280 defense) Next 12 hours: 51 51 50 51 52 50 51 50 50 50 50 50... Buildings Report of Cheshire Cat (##:##) [http://www.utopiatemple.com Angel v1.55 Alpha 2] Ruler Name: King Darq Personality: The Mystic Race: Elf Happiness: Happy (100% effectiveness, 100% Science) 1. Farms: 40 (5.3%) 2. Mills: 68 (8.9%) + 10 in progress (+1.3%) 3. Banks: 170 (22.3%) + 34 in progress (+4.5%) 4. Guilds: 145 (19.1%) + 20 in progress (+2.6%) 5. Towers: 123 (16.2%) + 31 in progress (+4.1%) 6. Watchtowers: 96 (12.6%) + 24 in progress (+3.2%) Total Land: 761 Acres (84.4% built) In Progress: 119 Acres (15.6%) New Land: 48 Acres coming in ** Effects Summary (Available Buildings Only) ** 1. Produce 2,800 bushels (3,500 with FL), 40 books 2. -35.7% building costs, -17.9% exploration gc, 68 books 3. 5,100gc, +22.3% income, protect 60% gc, 170 books 4. Training about 5.8 wizards per hour, 145 books 5. Produce 1,230 runes per hour, 123 books 6. Thieves: 31.5% catch, 60% identify, 96 books ** Effects Summary (Including Future Buildings) ** 1. Produce 2,800 bushels (3,500 with FL), 40 books 2. -38.6% building costs, -19.3% exploration gc, 78 books 3. 6,120gc, +25.2% income, protect 60% gc, 204 books 4. Training about 6.6 wizards per hour, 165 books 5. Produce 1,540 runes per hour, 154 books 6. Thieves: 37.1% catch, 60% identify, 120 books Science Intelligence on Cheshire Cat (##:##) [http://www.utopiatemple.com Angel v1.55 Alpha 2] ** Effects Summary (Known Science Only) ** +16.9% Income (21,413 points) -15.5% Building Time (7,401 points) +0.4% Population Limits (840 points) +11.4% Food Production (5,775 points) +0% Military Strength +10.2% Thievery Effectiveness (5,581 points) +33.5% Magic Effectiveness (23,581 points) Tadam. |
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The Province of Castle of Armengar (##:##)
[http://www.utopiatemple.com Angel v1.55 Alpha 2] Utopian Date: July 12th, YR0 RL Date: March 30th, 2004 (17:00 GMT) Ruler Name: The Great Sir Calis Personality & Race: The General, Elf Land: 502 Acres (at least 25 unbuilt acres) Money: 330,773gc (22,569gc raw daily income) Food: 98,896 bushels Runes: 9,111 runes Population: 12,248 citizens (24.40 per Acre) Peasants: 7,523 (100% Employed) Happy: b: 100%, t: 3.00-3.13gc, s: 100% Trade Balance: 28,846gc (0% tax rate) Networth: 51,034 (101.66 per Acre) Thieves+Wizards+Science Networth: 0gc Soldiers: 0 (37.1% estimated draft rate) Rangers: 1,452 (7,260 offense) Archers: 2,537 (12,685 defense) Elf Lords: 489 (2,445 offense / 1,956 defense) War-Horses: 0 Prisoners: 0 Total Modified Offense: 9,705 (19.33 per Acre) Practical (75% elites): 9,095 (18.12 per Acre) Total Defense: 14,641 (29.17 per Acre) Practical (25% elites): 13,173 (26.24 per Acre) Thieves: 65 (0.13 per Acre / 100% Stealth) Wizards: 182 (0.36 per Acre / 71% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 0 (0.00 / Acre) Buildings: 915gc to build, 476gc to raze Away bonus: 37,615gc (12h) / 112,845gc (20h) --- Buildings Report of Castle of Armengar (##:##) [http://www.utopiatemple.com Angel v1.55 Alpha 2] Ruler Name: Sir Calis Personality: The General Race: Elf Happiness: Happy (100% effectiveness, 100% Science) 1. Homes: 55 (11%) 2. Farms: 50 (10%) 3. Barracks: 75 (14.9%) 4. Banks: 100 (19.9%) 5. Guilds: 50 (10%) 6. Towers: 50 (10%) 7. Watchtowers: 50 (10%) 8. Libraries: 10 (2%) Total Land: 502 Acres (87.6% built) ** Effects Summary (Available Buildings Only) ** 1. House 1,650 people (10,555 elsewhere), 55 books 2. Produce 3,500 bushels (4,375 with FL), 50 books 3. +7.5% offense bonus, -11.2% attack time, 75 books 4. 3,000gc, +19.9% income, protect 60% gc, 100 books 5. Training about 1 wizards per hour, 50 books 6. Produce 500 runes per hour, 50 books 7. Thieves: 24.9% catch, 49.8% identify, 50 books 8. 30 science points per hour --- Science Intelligence on Castle of Armengar (##:##) [http://www.utopiatemple.com Angel v1.55 Alpha 2] ** Effects Summary (Known Science Only) ** +18.2% Income (13,975 points) -0% Building Time +4.1% Population Limits (5,168 points) +17.9% Food Production (5,641 points) +1.7% Military Strength (3,593 points) +10.3% Thievery Effectiveness (3,297 points) +36.8% Magic Effectiveness (15,982 points) 13% Building Investement |
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![]() ![]() *ahum* - avians zijn nu bestgoed. Om maar discussie te starten... Humans: Efficient Attackers - (gc = building eff = sci = efficient) Elves: Best T/M, self spell + cheap def + good magic Dwarves: best growing attacker - in war krijgen ze ~50% meer land erbij dan anderen (omdat ze het bebouwen en weer verantwoord kunnen grabben) Orcs: suicidal attacker, orc kiezen = suicide ![]() Faeries: best defended T/M - ok, master defence... but at what cost? - Een elf/halfling krijgt betere DPA + TPA + WPA, maar faery kan hogere DPA realiseren Halflings: good T/M - net als elf goede bonussen Avians: Fast Attacker - -25% attack time, need I say more? Undead: base attacker - geen bonus geen penalty Nu hoop ik dat iemand het hier grondig mee oneens is dan wordt dit topic nog wat.
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Ik denk meer dan jij dus ik besta meer dan jij.
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Avians zijn wel vrij aardig ja, hoewel orcs, zeker later in de age als ze goed gepompt zijn, denk ik toch sterker zijn.
Humans ben ik het iig niet mee eens, die sucken gewoon. Dwarves sucken ook, alleen hebben ze wel een goed begin. Faeries hebben een probleem met inkomen, dus valt die beste verdediging wel weer mee. Waarom zou orc suiciden zijn? Orc zijn imho de beste alround attackers (samen met Avians), met dien verstande dat je niet als enige in je kingdom orc moet gaan. Halflings gaan wel ja, vooral als je begint als attacker kan je heel snel tot de 3k acres komen. Undeads vind ik niet echt relaxt, nu ze hun homes kwijt zijn heb je een zwaar population probleem.
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A friend in need's a friend indeed, a friend with weed is better
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+50% gains suckt als andere attackers andere bonussen hebben waardoor ze beter aanvallen... Dwarves gaan echt achter elkaar gebroken worden door Orcs, meer gains of niet.
Over 8 uurtjes kan ik mn OOP CB posten ![]() Jammer dat ik nu achterloop op jullie ![]()
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http://www.johnkerryisadouchebagbutimvotingforhimanyway.com
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The Province of FloodingYouWithMSGS (x;x)
[http://www.utopiatemple.com Angel v1.55 Alpha 3] Utopian Date: February 1st, YR1 RL Date: April 1st, 2004 (6:00 GMT) Ruler Name: Sir SenDogg the Sorcerer Personality & Race: The Mystic, Elf Land: 874 Acres Money: 249gc (31,784gc raw daily income) Food: 74,513 bushels Runes: 13,114 runes Population: 21,983 citizens (25.15 per Acre) Peasants: 10,090 (100% Employed) Happy: b:100%, t:3.15-3.28gc, s:100% Trade Balance: 0gc (0% tax rate) Networth: 117,021 (133.89 per Acre) Thieves+Wizards+Science Networth: 16,404gc Soldiers: 158 (50.9% estimated draft rate) Rangers: 0 Archers: 6,396 (31,980 defense) Elf Lords: 2,858 (14,290 offense / 11,432 defense) War-Horses: 0 Prisoners: 0 Total Modified Offense: 14,448 (16.53 per Acre) Practical (75% elites): 10,878 (12.45 per Acre) Total Defense: 43,570 (49.85 per Acre) Practical (25% elites): 34,994 (40.04 per Acre) Thieves: 1,782 (2.04 per Acre / 9% Stealth) Wizards: 699 (0.80 per Acre / 64% Mana) ik woiu snel groeien maar mn KD had andere plannen (ben er voor de 1e age bij), die gaat plotseling over 24 uur een war declaren ![]() Buildings Report of FloodingYouWithMSGS (x;x) [http://www.utopiatemple.com Angel v1.55 Alpha 3] Ruler Name: Sir SenDogg Personality: The Mystic Race: Elf Happiness: Happy (build: 100.3%, science: 100%) 1. Farms: 70 (8%) 2. Thieves' Dens: 0 (0%) + 85 in progress (+9.7%) 3. Banks: 264 (30.2%) 4. Guilds: 211 (24.1%) 5. Towers: 76 (8.7%) + 46 in progress (+5.3%) 6. Libraries: 119 (13.6%) + 3 in progress (+0.3%) Total Land: 874 Acres (84.7% built) In Progress: 134 Acres (15.3%) ** Effects Summary (Available Buildings Only) ** 1. Produce 4,915 bushels (6,143 with FL), 70 books 2. -0% losses, +0% effectiveness, 0 books 3. 7,944gc, +30.3% income, protect 60.2% gc, 264 books 4. Training about 8.5 wizards per hour, 211 books 5. Produce 1,047 runes per hour, 76 books 6. 358.1 science points per hour ** Effects Summary (Including Future Buildings) ** 2. -48.8% losses, +9.8% effectiveness, 85 books 5. Produce 1,509 runes per hour, 122 books 6. 367.1 science points per hour Op hoeveel staat jullie building efficienty? hierop op 30.000
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True in the game, as long as blood is blue in my veins
I pour my Heineken brew to my deceased crew on memory lane |
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Building efficiency heb ik nog praktisch niet gebruikt... Eerst snel groeien, en nu war. Daarna ga ik daar eens mee spelen.
Weet er trouwens iemand of efficiency ook homes beinvloed? Zou namelijk wel heel gaaf zijn als een avian home met 120% efficiency 42 people kan housen....
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A friend in need's a friend indeed, a friend with weed is better
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The Province of The End of All Hope (xx:xx)
[http://www.UtopiaTemple.com All-in-One v3.29b] Utopian Date: March 15th, YR1 (WoL/BF) RL Date: April 2nd, 2004 (20:00 GMT) Ruler Name: Sir Martian the Sorcerer Personality & Race: The Mystic, Elf Land: 497 Acres Money: 241gc (18,623gc raw daily income) Food: 55,680 bushels Runes: 12,596 runes Population: 11,519 citizens (23.18 per Acre) Peasants: 5,912 (100% Employed) Excited: b:100-109%, t:3.15-3.28gc, s:100-109% Trade Balance: 0gc Networth: 53,247 (107.14 per Acre) Thieves+Wizards+Science Networth: 4,819gc Soldiers: 454 (44.1% estimated draft rate) Rangers: 0 Archers: 4,459 (22,295 defense points) Elf Lords: 0 War-Horses: 0 Prisoners: 0 Total Offense: 454 (0.91 per Acre) Total Defense: 22,749 (45.77 per Acre) [500 acres land assumed for thievery calculations] Thieves: 168 (0.34 per Acre / 56% Stealth) Wizards: 526 (1.06 per Acre / 69% Mana) Crystal-Ball on your province will show: Maximum Possible Thieves: 730 (1.46 per Acre) Estimated Thieves Number: 548 (1.1 per Acre) Maximum Possible Wizards: 730 (1.47 per Acre) Estimated Wizards Number: 173 (0.35 per Acre) Buildings: 1,038gc to build, 474gc to raze Away bonus: 29,560gc (12h) / 88,680gc (20h) En ja, ik ben nu mn TPA aan het uppen ![]()
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The Province of ****************(**:*)
[http://www.utopiatemple.com Angel v1.55 Alpha 2] Utopian Date: March 16th, YR1 RL Date: April 2nd, 2004 (21:00 GMT) Ruler Name: The Wealthy Sir Superduck Personality & Race: The Merchant, Dwarf Land: 536 Acres Money: 96,213gc (22,762gc raw daily income) Food: 105,503 bushels Runes: 1,110 runes Population: 13,727 citizens (25.61 per Acre) Peasants: 6,882 (100% Employed) Excited: b: 100-109%, t: 3.15-3.28gc, s: 100-109% Trade Balance: 0gc (0% tax rate) Networth: 69,967 (130.54 per Acre) Thieves+Wizards+Science Networth: 5,535gc Soldiers: 1,726 (48.6% estimated draft rate) Warriors: 0 Axemen: 0 Berserkers: 3,993 (19,965 offense and defense) War-Horses: 600 (up to 600 additional offense) Prisoners: 28 (84 offense) Total Modified Offense: 22,375 (41.74 per Acre) Practical (50% elites): 12,390 (23.12 per Acre) Total Defense: 21,691 (40.47 per Acre) Practical (50% elites): 11,706 (21.84 per Acre) Thieves: 956 (1.78 per Acre / 100% Stealth) Wizards: 170 (0.32 per Acre / 100% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 839 (1.57 / Acre) Estimated Thieves Number: 420 (0.78 per Acre) Estimated Wizards Number: 126 (0.24 per Acre) Buildings: 928gc to build, 484gc to raze Away bonus: 34,410gc (12h) / 103,230gc (20h) Ben voor dwarf merchant gegaan om te kijken hoe dat zou gaan, m'n income is iig ![]() |
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[http://www.UtopiaTemple.com All-in-One v3.29b]
Utopian Date: January 4th, YR2 (WoL/BF) RL Date: April 7th, 2004 (9:00 GMT) Personality & Race: The Merchant, Orc Land: 999 Acres Money: 58,261gc (35,274gc raw daily income) Food: 121,785 bushels Runes: 7,928 runes Population: 29,559 citizens (29.59 per Acre) Peasants: 11,198 (100% Employed) Content: b:86.7-98.7%, t:2.85-2.99gc, s:86.7-98.7% Trade Balance: -572,822gc Networth: 158,010 (158.17 per Acre) Thieves+Wizards+Science Networth: 13,026gc Soldiers: 1061 (60.6% estimated draft rate) Trolls: 3,009 (15,045 offense points) Goblin: 10,208 (51,040 defense points) Ogres: 2,662 (18,634 offense / 5,324 defense) War-Horses: 5,372 (up to 5,372 additional offense) Prisoners: 336 Total Offense: 41,120 (41.16 per Acre) Total Defense: 57,425 (57.48 per Acre) Thieves: 968 (0.97 per Acre / 13% Stealth) Wizards: 453 (0.45 per Acre / 57% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 1,974 (1.98 / Acre) Estimated Thieves Number: 1,481 (1.48 per Acre) Estimated Wizards Number: 468 (0.47 per Acre) Buildings: 1,439gc to build, 600gc to raze Away bonus: 55,990gc (12h) / 167,970gc (20h) ** Troops in Training ** Trolls: 831 (4,155 defense points) Next 20 hours: 41 42 42 42 41 42 41 42 41 41 41 41 ...................... 42 42 42 42 41 42 41 42 Ogres: 269 (1,883 offense / 538 defense) Next 22 hours: 21 22 16 16 18 17 13 11 11 11 10 10 ...................... 10 10 12 11 12 10 10 12 3 3 sollies worden allemaal Ogres ![]() (en nee, ik ben niet de enige Orc in m'n KD ![]()
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[spAm]
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[spAm]
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Citaat:
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A friend in need's a friend indeed, a friend with weed is better
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A friend in need's a friend indeed, a friend with weed is better
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Citaat:
IEDERE attacker kan gepakt worden door T/Ms (mits we beetje T/Ms van niveau hebben) Maar als orc met 1 (opbouwend naar 2) tpa en 1 naar 2 wpa met 10-20% WT's kan ik de meeste aanvallers wel buiten me houden, en met m'n dieven heb ik al aardig wat geld bij elkaar gestolen ![]()
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[spAm]
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Citaat:
1. tornadoes 2. assasinate wizards - totdat attackers ze aankunnen 3. attackers jatten runes van orcs of anderen 4. attackers fireballen orcs
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Ik denk meer dan jij dus ik besta meer dan jij.
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The Province of Cheshire Cat (XX:XX)
[http://www.utopiatemple.com Angel v1.55 Alpha 2] Utopian Date: March 8th, YR2 RL Date: April 9th, 2004 (13:00 GMT) Ruler Name: King Darq the Sorcerer Personality & Race: The Mystic, Elf Land: 1,041 Acres Money: 1,712,099gc (26,406gc raw daily income) Food: 115,133 bushels Runes: 859 runes Population: 26,656 citizens (25.61 per Acre) Peasants: 8,802 (100% Employed) Happy: b: 100%, t: 3.00-3.13gc, s: 100% Trade Balance: 407gc (0% tax rate) Networth: 159,889 (153.59 per Acre) Thieves+Wizards+Science Networth: 43,961gc Soldiers: 0 (60% estimated draft rate) Rangers: 0 Archers: 11,345 (56,725 defense) Elf Lords: 865 (4,325 offense / 3,460 defense) War-Horses: 0 Prisoners: 0 Total Modified Offense: 4,325 (4.15 per Acre) Practical (75% elites): 3,245 (3.12 per Acre) Total Defense: 60,185 (57.81 per Acre) Practical (25% elites): 57,589 (55.32 per Acre) Thieves: 3,787 (3.64 per Acre / 100% Stealth) Wizards: 1,857 (1.78 per Acre / 22% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 6,661 (6.40 / Acre) Estimated Thieves Number: 3,330 (3.20 per Acre) Estimated Wizards Number: 999 (0.96 per Acre) Buildings: 1,120gc to build, 610gc to raze Away bonus: 44,010gc (12h) / 132,030gc (20h) Buildings Report of Cheshire Cat (XX:XX) [http://www.utopiatemple.com Angel v1.55 Alpha 2] Ruler Name: King Darq Personality: The Mystic Race: Elf Happiness: Happy (100.9% effectiveness, 100% Science) 1. Farms: 75 (7.2%) 2. Banks: 125 (12%) 3. Guilds: 280 (26.9%) 4. Towers: 198 (19%) + 42 in progress (+4%) 5. Watchtowers: 165 (15.9%) 6. Libraries: 156 (15%) Total Land: 1,041 Acres (96% built) In Progress: 42 Acres (4%) ** Effects Summary (Available Buildings Only) ** 1. Produce 5,297 bushels (6,622 with FL), 75 books 2. 3,784gc, +12.1% income, protect 60.5% gc, 125 books 3. Training about 11.3 wizards per hour, 280 books 4. Produce 2,084 runes per hour, 198 books 5. Thieves: 40% catch, 60.5% identify, 165 books 6. 472.2 science points per hour ** Effects Summary (Including Future Buildings) ** 4. Produce 2,508 runes per hour, 240 books Science Intelligence on Cheshire Cat (XX:XX) [http://www.utopiatemple.com Angel v1.55 Alpha 2] ** Effects Summary (Known Science Only) ** +24.1% Income (56,867 points) -15.2% Building Time (10,858 points) +9.4% Population Limits (37,901 points) +22.4% Food Production (18,825 points) +0% Military Strength +29.8% Thievery Effectiveness (29,887 points) +54.6% Magic Effectiveness (89,632 points) ** Science Points in Progress ** Housing: 5,588 points in progress Woei. Gaat lekker. Beetje jammer dat m'n KD niet echt mee wil groeien, maar goed. Eerste warwin is binnen, nu een beetje groeien voor de volgende :> |
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[spAm]
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1 tot 3 zijn deels attacker te veel ja, maar het werkt beter dan ik dacht verder hebben we 7 super-active attackers die zogezegd niet meer dan 15 minuten per dag verspillen aan troepen thuis
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Ik denk meer dan jij dus ik besta meer dan jij.
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Citaat:
't beste is waarschijnlijk toch kijken naar 'nieuwe' kds, er zijn een hoop overgeplaatst deze age ![]()
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[spAm]
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Citaat:
10 orcs is ook nog niet zo heel veel, denk eerder aan 15-20 orcs. Dan ga je maar beter bang zijn.
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A friend in need's a friend indeed, a friend with weed is better
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Citaat:
en thievery doet er niet toe, voor thievery heb je dens nodig en thieves vervangen. voor magic kan je de runes jatten en zijn wizard losses laag. - attackers gooien alleen fireballs en soms meer (heb zelf net op orc MV gedaan, eerste keer pitfalls & MS negate ![]()
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Ik denk meer dan jij dus ik besta meer dan jij.
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Als een tegenstander 20 orcs heeft, ga er dan maar eens aanstaan om ze allemaal te assasinaten. Een beetje orc heeft late age zoals ik al zei 2 wpa. Een paar elves in het kingdom die ze CS geven met een zoot watchtowers, en je moet wel heel veel provs opofferen om er meer dan een paar effectief te kunnen assasinaten. In ieder geval zijn orcs buiten war het sterkst, en kunnen ze in war zeker goed redden (en ja, ik ben het er wel mee eens dat Avians minstens even goed zijn in war). IMHO is orc deze age het sterkste, dicht gevolgd door Avian.
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A friend in need's a friend indeed, a friend with weed is better
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Citaat:
maar dan moet 't wel zover komen :/
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† R.I.P. JUH † Vandaag ben ik gaan lopen, en waar ik loop is van nu af aan een weg
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A friend in need's a friend indeed, a friend with weed is better
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Citaat:
dan mag je gewoon lekker uitkiezen wat je wil ![]() maar ja... winnen is soms ook leuk ![]()
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† R.I.P. JUH † Vandaag ben ik gaan lopen, en waar ik loop is van nu af aan een weg
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A friend in need's a friend indeed, a friend with weed is better
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Citaat:
![]() hoeveel def specs runnen jullie? (als attacker zijnde) wij houden 12 per acre aan (60 raw def dus)
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[spAm]
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Citaat:
![]() Ongeveer 10 specs per acre voor we de war ingingen, nu heb ik shit meer omdat ik veeel heb moeten releasen na die bang. Geloof iets van 40 raw dpa ![]()
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A friend in need's a friend indeed, a friend with weed is better
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Citaat:
Das niet veel ![]()
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A friend in need's a friend indeed, a friend with weed is better
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wat denke jullie?? wat moet ik verbeteren?? (1036 acres) draft zit op 60% van de 65
Military Intelligence on Mighty Magikarp (4:50) [http://www.utopiatemple.com Angel v1.55 Beta 2] Ruler & Race: Sir James, Avian. ** Standing Army (At Home) ** Soldiers: 58 (58 offense and defense) Harpies: 3,651 (18,255 offense) Griffins: 11,207 (56,035 defense) Drakes: 3,875 (23,250 offense / 15,500 defense) Total Attack points: 41,563 Total Defense points: 71,593 ** Troops in Training ** Harpies: 656 (3,280 offense) Next 12 hours: 32 31 31 32 31 31 31 31 31 32 31 31... Griffins: 138 (690 defense) Next 19 hours: 31 30 30 8 8 9 7 8 7 0 0 0 0 0 0 0 0 0 0... Drakes: 663 (3,978 offense / 2,652 defense) Next 12 hours: 33 32 31 32 32 31 31 32 31 31 32 31... Thieves: 175 Next 21 hours: 8 9 8 8 9 9 8 9 8 8 9 8 8 8 8 8 8 9 8 9 8...
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Stargazer
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