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Vanaf heden mijn strat:
1. Farms: 10% 2. Armouries: 29% 3. Forts: 10% 4. Banks: 25% 5. Guilds: 10% 6. Towers: 3% 7. Watchtowers: 5% 8. Libraries: 4% Ik wor namelijk gek van die lage honor return, zo is elf sage ook geen goeie attacker meer... dus ik ga ontzettend elite pumpen, met armouries moeten me elites rond de 1200 gc kosten... dus dat is imo wel te doen dan...
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If you dont like oral sex, keep your mouth shut... I'll spray my love all over your face.... ->PAS OP IK HIJACK JE NICK<- • Mr. Mysteria •
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
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Nog 55 punten en ik ben Lord!!
Either way, hier gaat 't ook best kut. Onze inmiddels 2 weken durende war is nog niet over, onze king moet nog steeds surrenderen maar. 466 are (49 incoming), NW van 65K. 2K thieves. 1. Farms: 52 (10.9%) + 5 in progress (+1.1%) 2. Armouries: 41 (8.6%) 3. Thieves' Dens: 76 (16%) 4. Forts: 83 (17.4%) 5. Banks: 80 (16.8%) 6. Guilds: 70 (14.7%) 7. Towers: 63 (13.2%) 8. Watchtowers: 6 (1.3%) Da's m'n huidige strat. Zodra de war om is schakel ik niet zoveel om eigenlijk. De science/elitepumps komen pas over een week of 3, als ik minstens 800 are secure heb. |
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ik zit overigens bij een KD die met dat NH meedoet.. gezellig! ofzo.. maar van sommige gebouwen begrijp ik sowieso t nut niet.. maar das meer omdat ik de guide maar half/half doorlees.. hehe
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It's mercy, compassion, and forgiveness I lack.. not rationality.
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1. Farms: 50 (7.1%) + 6 in progress (+0.9%)
2. Thieves' Dens: 87 (12.4%) + 11 in progress (+1.6%) 3. Banks: 118 (16.8%) + 15 in progress (+2.1%) 4. Guilds: 143 (20.3%) + 18 in progress (+2.6%) 5. Towers: 100 (14.2%) + 16 in progress (+2.3%) 6. Watchtowers: 94 (13.4%) + 43 in progress (+6.1%) Total Land: 704 Acres (84.1% built) In Progress: 109 Acres (15.5%) New Land: 51 Acres coming in ** Effects Summary (Available Buildings Only) ** 1. Produce 3,500 bushels per day (4,375 with FL) 2. -61.8% thieves losses, +12.4% thievery effectiveness 3. +33.5% to income, protect 60% of gold from thievery 4. Training about 2.9 wizards per hour 5. Produce 1,000 runes per day 6. 40.1% catch enemy thieves, 60% identify them ** Effects Summary (Including Future Buildings) ** 1. Produce 3,920 bushels per day (4,900 with FL) 2. -64.9% thieves losses, +13% thievery effectiveness 3. +35.2% to income, protect 60% of gold from thievery 4. Training about 3.2 wizards per hour 5. Produce 1,160 runes per day 6. 54.4% catch enemy thieves, 60% identify them ------------------------------------------------------------------------------ Ruler Name: Lord *** the Sorcerer Personality & Race: The Mystic, Elf Land: 704 Acres Money: 162gc (21,246gc raw daily income) Food: 72,113 bushels Runes: 21,573 runes Population: 16,175 citizens (22.98 per Acre) Peasants: 7,082 (100% Employed) Excited: b:101%, t:3.0gc, p:102%, m:100% Trade Balance: 70,442gc (0% tax rate) Networth: 77,399 (105.68 per Acre) Thieves+Wizards+Science Networth: 19,587gc Soldiers: 1,510 (48.5% estimated draft rate) Heroes: 0 Archers: 3,849 (15,396 defense points) Elf Lords: 661 (3,340 offense and defense) War-Horses: 2 (up to 2 additional offense) Prisoners: 0 Total Attack points: 6,362 (9.04 per Acre) Practical (50% elites): 4,692 (6.66 per Acre) Total Defense points: 21,756 (30.90 per Acre) Practical (50% elites): 20,086 (28.53 per Acre) Thieves: 3,624 (5.14 per Acre / 10% Stealth) Wizards: 1,254 (1.78 per Acre / 43% Mana) moet effe meer dEF trainen maar vergat ik ![]()
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True in the game, as long as blood is blue in my veins
I pour my Heineken brew to my deceased crew on memory lane |
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1. Homes: 20 (2.8%)
2. Mines: 30 (4.2%) 3. Farms: 50 (7.1%) 4. Thieves' Dens: 50 (7.1%) 5. Banks: 10 (1.4%) 6. Guilds: 150 (21.2%) + 10 in progress (+1.4%) 7. Towers: 205 (29%) + 10 in progress (+1.4%) 8. Watchtowers: 82 (11.6%) + 18 in progress (+2.5%) 9. Schools: 20 (2.8%) 10. Universities: 10 (1.4%) 11. Libraries: 35 (5%) + 5 in progress (+0.7%) Total Land: 707 Acres (93.6% built) In Progress: 43 Acres (6.1%) ** Effects Summary (Available Buildings Only) ** 1. +0.9% max. population (17,832 housed people) 2. Produce 1,500gc per day (2,250gc with MM) 3. Produce 3,500 bushels per day (4,375 with FL) 4. -35.4% thieves losses, +7.1% thievery effectiveness 5. +2.8% to income, protect 7.1% of gold from thievery 6. Training about 3 wizards per hour 7. Produce 2,050 runes per day 8. 34.8% catch enemy thieves, 58% identify them 9. Increase science maximum by 4.2% 10. Decrease learning costs by 2.8%, -4.2% science decay 11. 52.5 science points per day, protect 14.9% science ** Effects Summary (Including Future Buildings) ** 6. Training about 3.2 wizards per hour 7. Produce 2,150 runes per day 8. 42.4% catch enemy thieves, 60% identify them 11. 60 science points per day, protect 17% science ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [http://www.utopiatemple.com Angel v1.40 Beta] Utopian Date: January 10th, YR2 RL Date: January 29th, 2003 (15:00 GMT) Ruler Name: Sir *** the Sorcerer Personality & Race: The Mystic, Elf Land: 707 Acres Money: 82,395gc (19,611gc raw daily income) Food: 119,588 bushels Runes: 27,994 runes Population: 17,066 citizens (24.14 per Acre) Peasants: 6,326 (100% Employed) Excited: b:100%, t:3.1gc, p:103%, m:104% Trade Balance: 262,434gc (0% tax rate) Networth: 83,649 (118.32 per Acre) Thieves+Wizards+Science Networth: 12,213gc Soldiers: 66 (56.3% estimated draft rate) Heroes: 0 Archers: 8,529 (34,116 defense points) Elf Lords: 130 (650 offense and defense) War-Horses: 2 (up to 2 additional offense) Prisoners: 0 Total Attack points: 784 (1.11 per Acre) Practical (50% elites): 459 (0.65 per Acre) Total Defense points: 34,898 (49.36 per Acre) Practical (50% elites): 34,573 (48.90 per Acre) Thieves: 877 (1.24 per Acre / 87% Stealth) Wizards: 1,138 (1.61 per Acre / 67% Mana) Iemand tips/suggesties? ![]() (dit is mijn eerste age, dus niet al teveel afzeiken graag ![]()
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[spAm]
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Je bent een mystic elf, dus dump de:
Homes Mines schools universities Ik Adviseer: 10% farms 25% Guilds 30% Towers 15% Thieve Den 10% Watch Towers (dat is het maximum) 10% Forts Verder zou ik ff flink wat thieves pumpen, want ik neem aan dat je TM speelt
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-= I Kick the Lyrics so Hard, People get Injuries =-
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[spAm]
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![]() Thieves zijn niet altijd handig.. maar WT's zonder thieves = weinig losses voor vijand thief, dus dat schiet niet op. Citaat:
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
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Hey Frank waar zit jij? M'n leger staat thuis
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Mijn advies: 1) ga lekker A/M als elf zijnde. Ik kwas vorige age Elf/Mystic en ben daarmee een goeie A/M geweest (geeindigt als viscount en goede war contribs gedaan). T/M's zijn sowieso niet meer zo goed. Teveel van die knakkers = war loss tegenwoordig. 2) Kheb je DPA niet gezien, zal wel okay zijn. Doe eerst een science boost: 25% uni's, 8%-9% farms, rest banks en de rest, naast enkele guilds en evt. towers vol met banks. Eerst inkomen/pop dan de rest. War science is erg belangrijk, maar die hoeft niet meteen. War science heb je nl. in SB niks aan, thievery/mage is kans groter dat 't wel nuttig is in je SB. 3) Dan attacker strat: 9% stables, evt. wat meer (met elites aanvallen = goed: weinig losses en je hoeft geen upkeep voor die gasten te dokken) 1% dungeons 25% rax 8% farms dan nog wat guilds/towers naar wens, met vol science = schools zou je ook kunnen doen dan mag je zelf afweging maken wat je liever hebt: arms of hospitals. Beide zijn slechter geworden deze age. Arms mbt. o.a. goedkopere elites, hospitals mbt. minder effectiviteit van minder losses bonus. Maagoed, misschien wil je toch graag T/M blijven. Kan. Na SB zijn schools in dat geval goed. Een beetje in war science dumpen als T/M is niks mee wanneer je een (semi) suicider kunt grabben met wat elites is 't alleen maar handig en het kost betrekkelijk weinig.
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
Laatst gewijzigd op 29-01-2003 om 16:29. |
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homes niet nodig dus ![]() ik kan dus echt overigens voor geen meter thieven..
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It's mercy, compassion, and forgiveness I lack.. not rationality.
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![]() ik zat vorige age in een allience, ben er halferwege uitgegaan. Het is triest en zielig, zo'n allience. hou "the most honourable players of BattleFields of the elves" in de gaten ![]()
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True in the game, as long as blood is blue in my veins
I pour my Heineken brew to my deceased crew on memory lane |
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-=(Dyslectici (?) in opleiding)=- Jitse is het liefste wat je kunt zijn.
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![]() The Province of Lexxxxxxxrk (XX:XX) [http://www.utopiatemple.com Angel v1.40 Beta] Utopian Date: March 19th, YR2 RL Date: February 1st, 2003 (0:00 GMT) Ruler Name: Sir Darq the Rogue Personality & Race: The Rogue, Halfling Land: 652 Acres Money: 289,519gc (21,536gc raw daily income) Food: 66,578 bushels Runes: 2,951 runes Population: 16,066 citizens (24.64 per Acre) Peasants: 6,947 (100% Employed) Excited: b:100%, t:3.1gc, p:103%, m:104% Trade Balance: 214,931gc (0% tax rate) Networth: 74,920 (114.91 per Acre) Thieves+Wizards+Science Networth: 13,169gc Soldiers: 106 (54% estimated draft rate) Spearmen: 0 Archers: 6,574 (26,296 defense points) Half-Giants: 234 (936 offense / 1,170 defense) War-Horses: 1 (up to 1 additional offense) Prisoners: 0 Total Attack points: 1,149 (1.76 per Acre) Practical (0% elites): 213 (0.33 per Acre) Total Defense points: 27,678 (42.45 per Acre) Practical (100% elites): 27,678 (42.45 per Acre) Thieves: 1,767 (2.71 per Acre / 44% Stealth) Wizards: 438 (0.67 per Acre / 88% Mana) Strat: 1. Farms: 74 (11.3%) 2. Armouries: 51 (7.8%) + 19 in progress (+2.9%) 3. Thieves' Dens: 81 (12.4%) 4. Forts: 82 (12.6%) + 6 in progress (+0.9%) 5. Banks: 98 (15%) + 15 in progress (+2.3%) 6. Guilds: 84 (12.9%) 7. Towers: 71 (10.9%) 8. Watchtowers: 67 (10.3%) Als dit binnen is en m'n draft rate up is weer ga ik kijken naar een sci/elitepump. Op en/of aanmerkingen welkom ![]() |
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The Province of xxxxxxxxxxxx (xx:xx)
[http://www.utopiatemple.com Angel v1.40 Beta] Utopian Date: April 19th, YR2 RL Date: February 2nd, 2003 (0:00 GMT) Origin: Unformatted (1st hand) Ruler Name: The Humble Mr. Anjin san Personality & Race: The Shepherd, Elf Land: 620 Acres Money: 710,291gc (24,667gc raw daily income) Food: 11,215 bushels Runes: 1,100 runes Population: 16,818 citizens (27.13 per Acre) Peasants: 11,368 (70% Employed) Excited: b:100%, t:3.1gc, p:103%, m:104% Trade Balance: 50,915gc (0% tax rate) Networth: 59,712 (96.31 per Acre) Thieves+Wizards+Science Networth: 4,396gc Soldiers: 505 (31.4% estimated draft rate) Heroes: 2,287 (9,148 offense points) Archers: 1,218 (4,872 defense points) Elf Lords: 716 (3,580 offense and defense) War-Horses: 1,875 (up to 1,875 additional offense) Prisoners: 0 Total Attack points: 15,613 (25.18 per Acre) Practical (50% elites): 13,823 (22.30 per Acre) Total Defense points: 9,462 (15.26 per Acre) Practical (50% elites): 7,672 (12.37 per Acre) Max. Possible Thieves/Wizards: 733 (1.18 / Acre) Estimated Thieves Number: 550 (0.89 per Acre) Estimated Wizards Number: 174 (0.28 per Acre) ** Thievery Advisor: ** (For more accurate results, use the Thievery Calc.) Money: 1,510 thieves to steal up to 58,883gc Food: 47 thieves to steal up to 4,206 bushels Runes: 19 thieves to steal up to 289 runes Peasants: 2,772 thieves to kidnap up to 210 peasants Peasants in War: 12,968 thieves for 455 peasants Soldiers: 76 thieves to kill up to 76 soldiers Arson: 4,500 thieves to burn up to 18 homes Horses: 2,247 thieves to release up to 239 horses *vanaf nu ook geen export lines meer posten aub! (bedankt T & Dob)* Hoe vinden jullie DIT dan!? Laatst gewijzigd op 02-02-2003 om 18:54. |
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Utopian Date: May 13th, YR2 RL Date: February 2nd, 2003 (18:00 GMT) Ruler Name: Sir Darq the Rogue Personality & Race: The Rogue, Halfling Land: 680 Acres Money: 185,088gc (14,703gc raw daily income) Food: 73,041 bushels Runes: 16,471 runes Population: 16,952 citizens (24.93 per Acre) Peasants: 4,743 (100% Employed) Excited: b:100%, t:3.1gc, p:103%, m:104% Trade Balance: 193,483gc (0% tax rate) Networth: 90,556 (133.17 per Acre) Thieves+Wizards+Science Networth: 20,346gc Soldiers: 0 (69% estimated draft rate) Spearmen: 0 Archers: 8,554 (34,216 defense points) Half-Giants: 264 (1,056 offense / 1,320 defense) War-Horses: 1 (up to 1 additional offense) Prisoners: 0 Total Attack points: 1,057 (1.55 per Acre) Practical (0% elites): 0 (0.00 per Acre) Total Defense points: 35,536 (52.26 per Acre) Practical (100% elites): 35,536 (52.26 per Acre) Thieves: 2,881 (4.24 per Acre / 100% Stealth) Wizards: 510 (0.75 per Acre / 80% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 3,391 (4.99 / Acre) Estimated Thieves Number: 2,543 (3.74 per Acre) Estimated Wizards Number: 806 (1.19 per Acre) Buildings: 520gc to build, 520gc to raze Away bonus: 23,715gc (12h) / 71,145gc (20h) |
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
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Vooralsnog werkt deze tactiek prima; want een Orc probeerde zojuist mij te invaden. Iets groter qua NW is hij; en hij failde. Terwijl zijn elites bijna 2x zo zwaar tellen ![]() |
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4. Forts: 82 (12.6%) + 6 in progress (+0.9%)
zal daar wel door komen. Als ik OOW grab denk ik vrijwel nooit aan MP/forts, deze age. Tot nu toe werkt dat wel ![]() Halfling is wel sterk tegenwoordig. Toch heeft dat wel invloed op je happiness ook al staat het er niet. Hoeveel unfilled jobs heb jij?
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
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Ruler Name: The Wise Mr. Caelin
Personality & Race: The Sage, Elf Land: 669 Acres Money: 39,237gc (16,101gc raw daily income) Food: 23,586 bushels Runes: 4,425 runes Population: 16,627 citizens (24.85 per Acre) Peasants: 5,552 (100% Employed) Content: b:90%, t:2.9gc, p:100%, m:96% Trade Balance: -337,145gc (0% tax rate) Networth: 85,062 (127.15 per Acre) Thieves+Wizards+Science Networth: 5,387gc Soldiers: 148 (64.2% estimated draft rate) Heroes: 1,521 (6,084 offense points) Archers: 7,208 (28,832 defense points) Elf Lords: 1,259 (6,295 offense and defense) Total Attack points: 12,677 (18.95 per Acre) Practical (50% elites): 9,532 (14.25 per Acre) Total Defense points: 35,423 (52.95 per Acre) Practical (50% elites): 32,278 (48.25 per Acre) Thieves: 544 (0.81 per Acre / 100% Stealth) Wizards: 395 (0.59 per Acre / 92% Mana) 1. Farms: 55 (8.2%) 2. Armouries: 200 (29.9%) 3. Forts: 80 (12%) 4. Banks: 179 (26.8%) 5. Guilds: 55 (8.2%) 6. Towers: 50 (7.5%) 7. Watchtowers: 30 (4.5%) 8. Libraries: 20 (3%) Ben flink aan 't elite pumpen, nu een kleine duizend in training á 1317gc per stuk ![]()
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If you dont like oral sex, keep your mouth shut... I'll spray my love all over your face.... ->PAS OP IK HIJACK JE NICK<- • Mr. Mysteria •
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![]() Ik heb 5243 unfilled jobs van de 10200 totaal. |
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Ik hoop wel dat 't niet te lang gaat duren, want je staat d'r niet florisant bij qua defense tegenover een T/M. |
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![]() Thieve idd niet... maar goed... ik heb behalve wat afgefikte fortjes geen echte last van gehad...
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If you dont like oral sex, keep your mouth shut... I'll spray my love all over your face.... ->PAS OP IK HIJACK JE NICK<- • Mr. Mysteria •
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![]() ik ben nu excited... terwijl ik geen halfling ben en wel happy economy heb. Da's het enige. Hoge draft rate heeft ook effect op happiness in nega zin. Succes in magic/thievery ook, ook al staat er geen message. Het message triggered de happiness niet. Het geheel mogelijk wel.
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The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently - Steve Jobs
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t zijn gewoon een stelletje bitches
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It's mercy, compassion, and forgiveness I lack.. not rationality.
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