08-08-2002, 21:37 | |
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"Halo 2," a sci-fi action/first-person shooter game, is a full sequel to the best-selling original and will continue the story of the Master Chief, a genetically enhanced supersoldier who is the only man that has successfully defied the Covenant, a coalition of alien races on a murderous march toward Earth. "Halo 2" surpasses its predecessor both in graphical beauty and combat intensity. The Master Chief and his marine allies return to battle the full complement of Covenant forces, as well as new enemies who have not yet revealed themselves. "Halo 2" also expands the Master Chief's already substantial arsenal with powerful new weapons, many pried from the twitching claws of defeated enemies, as well as more than twice as many drivable vehicles for exploring vast landscapes or speeding into battle.
"The game itself is everything you loved about the original Halo, but with all the knobs turned up to 11 this time round. This is not a quickie "Halo 1.5" follow-up using the same engine. We are using a completely rewritten graphics engine which allows our artists to work in previously unimaginable complexity and detail. Anyone who thinks the original Halo stretched the Xbox's graphical abilities to the limit is mistaken. There are gorgeous new realms to be explored, and Halo 2 will take you there." Halo 1 wasn't made specifically for the Xbox (remember that it started development as a Mac/PC game), so the engine wasn't designed to take full advantage of the Xbox's hardware. This time round it looks like the engine's been retooled to play to the strengths of the Xbox hardware. ""Halo 2" surpasses its predecessor in graphical beauty and combat intensity. "'Halo 2' is a lot like 'Halo', only it's 'Halo' on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas," explained Jason Jones, the head of Bungie Studios, "and the ninjas are all on fire, too." The Master Chief and his marine allies return to battle the full complement of Covenant forces, as well as as-of-yet-unrevealed foes. " "We still have the multiplayer game-types that people loved in 'Halo', but we're planning something special for multiplayer in 'Halo 2,'" hinted Jaime Griesemer, "Halo 2's" lead designer. "I don't want to ruin the surprise, but imagine the essential 'Halo' single-player experience: pitched battles between the humans and the Covenant, massive vehicle and infantry engagements. Now imagine that every combatant is an actual person playing over Xbox Live!" Bronnen: http://biz.yahoo.com/prnews/020808/sfth019_1.html http://www.bungie.net/perlbin/blam.p...nnounced.html& *kwijl* |
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08-08-2002, 23:39 | ||
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06-10-2003, 22:53 | ||
Citaat:
alleen maar wat seqeuls xbox daarentegen niet. kijk maar naar fable, doom3, thief, half life2(eigenlijk ook wel sequels ) , otogi en nog veel meer ach ja, hier ging de topic helemaal niet om Laatst gewijzigd op 06-10-2003 om 23:42. |
06-10-2003, 23:03 | ||
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