Advertentie | |
|
01-07-2019, 13:25 | |
Verwijderd
|
Divinity: Original Sin 2. (https://store.steampowered.com/app/4...itive_Edition/)
There are three health bars in the game – normal health, magic armour and physical armour. Physical attacks drain physical armour, and magic attacks drain magic armour. End result? My “balanced” party were now focusing on two different health bars, meaning that enemies were lasting far longer on the battlefield. The armour system only encourages homogenous attack styles – if you mix magic and physical damage, you’re fighting at a disadvantage. I think this is really annoying. Dit is trouwens wel een terecht punt. Als je het jezelf moeilijk wil maken, verdeel je de damage die je party doet over magic en physical. |
02-07-2019, 08:23 | ||
Citaat:
__________________
[quote=sann;30693804]Ik ben een a-merk sletje.[/quote]
|
02-07-2019, 16:46 | ||
Citaat:
__________________
[quote=sann;30693804]Ik ben een a-merk sletje.[/quote]
|
|
|