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and as we embark on a journey in our dreams well find our true ending
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Maar als ik simpelweg nu kijk naar de feiten en screenshots over bijde games, ga ik toch echt voor stalker... 35 kilometer speelveld ! totale vrijheid in je doen en laten, en een fucking geniaal pakkend verhaal ![]() ![]() zie jij jezelf daar al rondlopen in totale vrijheid, terwijl je elk moment gegrepen kan worden door 1 of ander gemuteerd beest ? ![]() ![]() [c]We create the Zone based on reconstruction of Chernobyl atomic power plant and the 30-kilometer zone around it. Players, while progressing through the game, will see the Dead Forest, cities of Pripyat' and Chernobyl, sneak inside the Chernobyl atomic facility sarcophagus, go through the memorable areas, really existing in the epicentre of the tragedy to have occurred some 16 years ago. [/c] The player travels over immense world of the Zone, its all locations joined into one global map. He can choose any route and will not be limited in his traversing the Zone. The player will be offered free exploration full of generated and scenario-imposed tasks, participation in the eerie events of a murky world. The player will become a stalker, a guy who earns money from shoveling embers out of infernal oven of Chernobyl Zone. Returning from the radioactivity-blazing Zone, he will sell anomalous formations to underground dealers and scientists in research camps on the Zone border. With the money procured, the player will purchase equipment, weapons and protective suits allowing him to reach previously inaccessible areas. This is a role-playing game without growing experience of your character, without changing characteristics and levels. We want the player to develop his real mastery, moreover Stalker is an FPS/RPG game and much depends on his ability to fight. Changing characteristics, levels and player's experience, to our mind, would destroy the realism we try to create. As far as the rest is concerned, this is almost a normal PRG game where players travel the Zone, collect artifacts, weapons, reveal anomalous zones, communicate and trade with NPCs etc.
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De grond is ruw en onbewerkt. Er groeit nog niets. Je mag zaaien en oogsten wat je wilt. | representing the Galactic Tone Series
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dude het is niet cs maar Half life : Counterstrike het is niet q2 maar Quake 2 etc etc etc ![]()
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De grond is ruw en onbewerkt. Er groeit nog niets. Je mag zaaien en oogsten wat je wilt. | representing the Galactic Tone Series
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Zeker weten een betweter.
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wat doe je nu dan in dit soort threads vraag ik me af ![]() ![]() ![]()
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Zeker weten een betweter.
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Uhr, dude, als ik dit nou geen stom spelletje vind?
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Southernplayalisticcaddilacmusikstyle on your ass
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and as we embark on a journey in our dreams well find our true ending
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Forum | Topic | Reacties | Laatste bericht | |
Games |
Stalker, te vet!! Flushpuppie | 46 | 16-03-2007 09:33 | |
Werk, Geld & Recht |
Stalker Starling | 26 | 22-11-2006 16:58 | |
Games |
Stalker YapYan | 10 | 13-07-2004 00:25 | |
Verhalen & Gedichten |
Graag even jullie mening / suggestie's voor mijn stalkers brief Verwijderd | 7 | 23-03-2004 18:35 | |
ARTistiek |
De denkbeeldige stalker Verwijderd | 3 | 29-03-2002 11:26 |