06-03-2004, 14:46
		
		
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	Citaat: 
	
	
		
			
				Level Designer  
 
Blizzard Entertainment is looking for a talented level designer with experience building levels using any of the popular 3D Real-Time Strategy game toolset (Warcraft 3, Age of Mythology, Command and Conquer, etc). The ideal candidate has industry experience on a shipping game, or has created and distributed levels in the fan/mod community. Level designers need to be able to create fun and interesting environments that look and play great. Samples of your work should be submitted along with a resume and cover letter. Please include a breakdown for each level that describes what you did (layout, modeling, textures, lighting, triggers, etc.). If you do not have existing work, you will be required to create a level using the Warcraft 3 World Editor.  
 
Requirements  
 
 
Absolute Passion for playing and making computer games  
Experience creating levels in a 3D RTS game toolset (Warcraft 3, Age of Mythology, etc)  
Great sense for what makes a game or level fun to play  
Ability to make an interesting environment using textures, height and doodads  
Must be able to do limited scripting or use triggers within a game toolset  
Ability to work well in a team environment  
Plusses:  
 
Ability to script interesting cinematic sequences using in-game art  
Experience working as a level designer in the game industry  
How To Apply 
All applicants must submit a map submission to be considered for this position.  
 
If you have worked on maps in a published product, you may submit the names of the levels you worked on with your resume. You may submit 1-3 maps from any 3D RTS game for review in this manner.  
 
For those creating a level using the Warcraft 3 WorldEditor, the applicant must submit a trigger map using the guidelines below. A trigger map is defined as being a multiplayer, trigger-intensive, non-melee map. Some examples of trigger map types would be Hero Arena battles, Tower Defense, Adventure, etc.  
 
Maps created for submission using the Warcraft 3 WorldEditor must: 
 
 
Have at least a 10 second intro cinematic  
Be designed to be played by at least 4 players  
Have functional victory and defeat conditions  
Include use of the Warcraft quest log  
Demonstrate good use of doodads and terrain texture to make the map look organic and aesthetically pleasing  
Demonstrate strong technical ability using the trigger system  
Feature well-organized and bug-free triggers  
Contain a short story background of the map  
Be a polished, finished map  
Feature fun, balanced gameplay  
In addition to a trigger map submission, a melee multiplayer map submission is optional.  
To apply, please mail a cover letter, resume and level portfolio (on CD-ROM) containing your map submission(s) to:  
 
 
 
Blizzard Human Resources 
Attn: Jack Sterling 
Level Designer 
P.O. Box 18979 
Irvine, CA 92623 
 
Basic Tips for Resume Submission 
 
No calls or e-mail, please. This is a full-time position in Irvine, California. We do not have internships available.
			
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			Laatst gewijzigd op 06-03-2004 om 20:30.
		
		
	
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